So you insert fuel but then it takes a while for heat to build back up. You need those 500 accumulators to cover the time till new steam is produced. Now instead of using the accumulators use a tank to store steam with 2 pumps like in method 2 but connected to all heat echangers. Control the pumps with an accumulator and a timer.
So if you''re using at ratio solar blueprints, and you''ve just added them into your base to supplement steam power, and you''re wanting to convert to a system where the steam is considered backup power, so that you get full value out of solar panels / your fuel, it is safe to
That way, when power is low enough to need nuclear, you immediately get such power from the steam that''s on tap, waiting (a turbine takes effectively zero time to spin up, once connected to a grid that''s got sinks for the power to go to), and the nuclear plants get fed or starved as needed to ensure that steam is always available on tap, but
Nuclear power research is needed to research: Atomic Bomb, Kovarex enrichment process, Nuclear fuel repossessing, Uranium ammo.. Acquiring Uranium in Factorio. Once you have access to nuclear power, you need to find some Uranium ore.Uranium is used to make a variety of nuclear ammunition, as well as fuel cells.
The steam pumps will shut down and dump you into a near instant blackout. The reactor is self starting after blueprinting due to the red boxed construct and the 2 solar cells powering up the control power grid. The solar cells also restart the reactor if it is without fuel for a long time and the control grid runs out of steam.
Also: you need more steam storage to make sure your reactors aren''t wasting any fuel at all even if there''s next to no draw on your turbines. around 80k Steam is produced per effective reactor per cycle. if you can''t buffer all of it, you might lose energy.
Unlike every other power generation technique, nuclear reactors DO NOT scale down power usage. Nuclear reactors will continue consuming one fuel cell every 200 seconds, regardless of the need. As the reactor consumes its fuel, it heats up to a maximum temperature of 1000°C. At that point, additional fuel burned is simply wasted.
I have a lot of coal fired steam engines for power, but I started adding nuclear power about 50 hours ago. For awhile I was getting about 320mw electricity which is no longer enough. I added a reactor and am now getting 300 and it isn''t enough. I used to get steam coming out of all my turbines. Not anymore. This is what I don''t understand.
The nuclear is the backup in case the power at night exceeds the stored capacity. For example when aliens attack and the laser turrets go crazy. So while it might end up with 500 accumulators per reactor that fact is hidden by the solar farms having all those 500 accumulators already.
The problem is that in the morning you don''t have enough power so steam/nuclear power is used to charge the accumulators. Then at noon you have an excess of solar power and nowhere to store it. The idea is to save fuel by storing excess solar power, when available, for use later.
I know your after a steam backup solution, however... Your nuclear power supply will soon dwarf your steam to the point where it will be useless for backup. As an alternative have you considered re-purposing your steam power to supply laser turret defences on a separate power grid? Nuclear power is complicated, temperamental, and you will
After a while at less than full power, the tanks fill back up and passively distribute steam to further turbines. One simple solution is putting a tank between the boiler and turbines like this: huge blueprint link. But this just gives you some backup power if your reactors don''t get fuel, it doesn''t work for an SE umbrella or a general battery.
The reactor is self starting after blueprinting due to the red boxed construct and the 2 solar cells powering up the control power grid. The solar cells also restart the reactor if it is without fuel for a long time and the control grid runs out of steam. In the world download I also included a "accumulator charge and daylight" sensor.
You connect these to at most 6 steam turbine at 5.8 MW each (6 * 5.8 = 34.8 MW) + some steam engine to take rest of the steam. When I connected this setup to 6+ steam turbine and my test factory power consumption went beyond 40 MW, it made the performance / power production drop....
I usually turn my early game steam power into a backup system once I start doing nuclear power. It has saved me a few times when I mess something up. It doesn''t provide enough power to run everything at full capacity but it doesn''t turn into a complete brown out. This gives me enough time to run over to my nuclear build and fix things.
In general you won''t need nuclear power to beat a normal game. In fact you won''t need to touch uranium at all. then break down the old one and use those parts to further build up the main steam plant. I try to switch away from burning coal as soon as I can since you''ll need gobs of coal for plastic production, and some for grenades for
It may seem like a good idea to store the steam from a nuclear power station so you can use circuit networks to make economical use of fuel. But the real problem here is that
Community-run subreddit for the game Factorio made by Wube Software. but I can''t seem to wrap my head around the use of comparators for automating fuel loading for nuclear power plants. I''ve got a basic 450MW setup right now (4 reactors, 32 heat exchangers, 56 turbines, and 12 tanks) with four "wings" (1 reactor, 8 exchangers, 14 turbines
I would recommend against buffering steam unless you want to use it for shipping to another base by rail; even the "peak power" option of using it as an accumulator is much worse UPS wise than just building a larger UPS optimized reactor than can handle peak load, but doesn''t buffer steam.
This four reactor nuclear plant uses the new factorio 2.0 ability to read temperature and fuel settings directly from the reactor. The plant is completely lossless despite not having any
I''m considering creating an oversized nuclear system for my current base so that even though the base isn''t producing much power the nuclear system will always run at 100% putting it''s extra power into steam tanks, and then I''m hoping that when the steam is full I can turn off the nuclear power for like an hour of play time and then when the
Most reactor designs I''ve seen are made to use all the heat the reactor provides and all the steam to produce electricity. At full load the reactor will run 100% of the time. And then you have some control logic to save fuel when not under full load.
Solar energy is stored using accumlators to save power whilst steam needs combustion like coal, but runs out faster than both solar and nuclear. Nuclear has the advantage of recycling fuel cells to re-use them fuel cells in centrifuge to fuel up more U235 and U238
So if on your power grid you have many steam turbine and a single steam engine, you can get how much steam has been produced (like the 3rd automation, steam flow) by simply counting how many fuel items has been inserted in the burner making steam for that steam engine.
While a steam tank holds 2.4~ish GJ, each heat pipe unit stores 0.5 GJ and a reactor 5GJ. So there''s actually a massive energy buffer even with no tanks. Personally I just use a steam tank to gauge how much steam is inside the pipes, sending the result to the circuit network and eventually inserting fuel only when steam is lower than like 20k.
Hello, I am looking for better solution for my power grid. My current setup includes vanilla solar panels and accumulators, steam turbines and 2x1 nuclear reactor with steam tanks in between. I also have 2 circuits controlling whole setup. First circuit enables inserters which swap fuel in reactors if tanks are below threshold. That one works fine
I was using an SR latch to set my old steam engines on backup after setting up nuclear power. While that works just right when using it as backup for solar panels, with steam turbines the load gets split between the engines and turbines, wasting nuclear fuel while the backup is connected to the grid. I just thought of a different setup for the backup power.
I recommend a mod like Pump Anywhere for problem-free water support if you don''t like to landfill. There''re two Offshore Pumps required on each reactor line! For Stress-testing I recommend BT''s Waste Electricity. Benefits: 100% reliable & stable load even if
Exactly what it says on the tin: a 10-reactor (1.44 GW), circuit-regulated nuclear power plant. The design is compact and is designed to be built directly on top of a lake using landfill, avoiding the need to pipe in water. The included circuit logic avoids needlessly wasting nuclear fuel when the reactor is running at less than peak demand.
To make it easier to use, build a lot of storage tanks for steam on your reactor. You can manually insert specific number of cells more or less efficiently and stored steam will be automatically used by turbines for quite long time,
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